Collab
Collabs, short for collaborations, are higher-tier weapons that are created by combining two max-level basic weapons, using a Golden Anvil. Unique starting weapons (such as Ame's Pistol Shot or Gura's Trident Thrust) cannot be used in a collab.
Mechanics
The collab weapon is treated as a max level weapon and can only be enhanced or enchanted using an Anvil. Weapons that have been used in a collab cannot appear again in the rotation when leveling up or other means.
Like regular weapons, there are three categories of collabs: Melee, Ranged, and Multishot. Due to the player only having 5 free weapon slots available, the player can only have a maximum of 4 collab weapons equipped at a time.
Golden Anvil
A Golden Anvil is required to craft a collab. Golden Anvils start dropping from targets once the player has upgraded two weapons that have an available collab at level 7 or higher. The base drop chance is 1/100, increased by 1/2000 for every minute that has passed.[Note 1]Once dropped, A Golden Anvil on the ground can be collected to start crafting a Collab.
In the anvil menu, the player may choose two weapons to be combined. The selected weapons must be level 7 or more and have a collab combination available to them. Weapons that can collab are indicated by a shiny visual effect. Like with normal anvils, the player may exit the menu to use the anvil later. However, a new Golden Anvil cannot drop until the previous one is used.
Enchanting
Normally, when a weapon is enchanted, it can only hold one enchantment at any time and re-enchanting the weapon will replace it with another. In general, this applies to collabs as well. However, when a collab is created, it will inherit all enchantments from its components, which allows the collab to have up to two enchantments at a time. Furthermore, when a collab is re-enchanted, it will receive a new enchantment for each enchantment it has. This means that if a collab with two enchantments is enchanted again in Anvil, both enchantments will be replaced by a new one.
Character bonuses
Character skills that grants bonuses to certain weapons, by principle, apply their bonus even if the weapon becomes something else.[1] In collabs' case, this means any bonuses affecting the components will be also applied to their collab. For example, Suisei's Suicopath, which grants healing effect to axe-related weapons such as Psycho Axe, will still apply its bonus to that weapon's collab form, MiComet and BL Fujoshi, even if the former is not visually axe-like.
Super Collabs
- Main article: Super Collab
Super Collabs are special weapons created through the fusion of a collab weapon and an item, combining and enhancing their individual functions while potentially adding new abilities to further bolster the character's power. Intended for late-game use, Super Collabs are the game's pinnacle weapons.
List of Collabs
- See respective weapon pages for stats and interactions and Weapon/Stats for full list of stats.
History
- For full list of changes, see Changelog.
- Added collabs: Crescent Bardiche, Curse Ball, Legendary Sausage, and Lightning Wiener
- Added collabs: Eldritch Horror, Snow Flower Sake, MiKorone, Bone Bros., Absolute Wall, I'm Die, Thank You Forever, and Ring Of Fitness
- Changed collab icons, giving them a purple outline
- Added collabs: Broken Dreams, Frozen Sea, Stream of Tears, and Rap Dog
- Initial release
Gallery
See also
Notes
- ↑ Drop chance is calculated with:
References
- ↑ Kay Yu. Kayanimatic on r/Holocure. “I want to answer this open endedly. If a character skill grants bonuses to certain weapons, the bonus still applies even if it becomes something else. This is a universal rule”
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