Kapu Kapu

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Kapu Kapu is the unique starting weapon used by Yozora Mel and cannot be used by any other character. It has an Awakened status that greatly increases its capabilities when fully leveled. Being a unique weapon, it does not have a Collab with any other weapon.

Behavior

Kapu Kapu
Melee
Weapon Frame.png
Kapu Kapu Icon.png
Level 1
Bite targets in front
Level 2
Each bite can steal the life of the target, healing 5% HP.
Level 3
Increase size of bite by 15%.
Level 4
Increase damage by 20%.
Level 5
Reduce time between attacks by 15%.
Level 6
Increase damage by 25%.
Level MAX
Take a second, larger bite.
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Level 1
Damage:
150% (13 – 17)
Attack time:
80 (1.33 s)
Hit limit:
Inf
Hit cooldown:
30 (0.5 s)
Area:
First bite:
100%
Second bite:
-

Level 2
Damage:
150% (13 – 17)
Attack time:
80 (1.33 s)
Hit limit:
Inf
Hit cooldown:
30 (0.5 s)
Area:
First bite:
115%
Second bite:
-

Level 3
Damage:
150% (13 – 17)
Attack time:
80 (1.33 s)
Hit limit:
Inf
Hit cooldown:
30 (0.5 s)
Area:
First bite:
115%
Second bite:
-

Level 4
Damage:
180% (16 – 20)
Attack time:
80 (1.33 s)
Hit limit:
Inf
Hit cooldown:
30 (0.5 s)
Area:
First bite:
115%
Second bite:
-

Level 5
Damage:
180% (16 – 20)
Attack time:
68 (1.13 s)
Hit limit:
Inf
Hit cooldown:
30 (0.5 s)
Area:
First bite:
115%
Second bite:
-

Level 6
Damage:
225% (20 – 25)
Attack time:
68 (1.13 s)
Hit limit:
Inf
Hit cooldown:
30 (0.5 s)
Area:
First bite:
115%
Second bite:
-

Level 7
Damage:
225% (20 – 25)
Attack time:
68 (1.13 s)
Hit limit:
Inf
Hit cooldown:
30 (0.5 s)
Area:
First bite:
115%
Second bite:
161%
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