Curse Ball creates large, stationary balls that emit damaging pulses in a small radius. When the character makes contact with any balls, they will be kicked away, bouncing off the edges of the screen and damaging any enemies they run over until coming to a stop, as well as extending a given ball's active duration.
Play ball! The more you play, the longer it stays.
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Level 1
Damage:
Ball:
400% (36 – 44)
Curse:
300% (27 – 33)
Attack time:
Ball:
660 (11 s)
Curse:
60 (1 s)
Minimum attack time:
300 (5 s)
Attack count:
Curse:
1
Hit limit:
Ball:
Inf
Curse:
Inf
Hit cooldown:
Ball:
30 (0.5 s)
Curse:
45 (0.75 s)
Area:
Ball:
200%
Curse:
302%
Duration:
Ball:
600 (10 s)
Curse:
35 (0.58 s)
Projectile speed:
5
Knockback duration:
7 (0.12 s)
Knockback speed:
5
Up to date with version 0.6.1692275570
The ball releases a pulse of curse energy every 60 frames (1s). This timer is unaffected by Haste.
The pulse extends to its maximum size over its duration.
Touching the ball launches it, extending its duration by 1 second. This cannot occur more often than every 0.5 seconds.
A ball that ends up outside the map will despawn and be replaced with another ball after a brief period.
The base area of the ball is increased by an additional 0% - 80%, depending on the character's size grade.
The area of curse pulses is unaffected.
Enchantments
The following enchantments are available to Curse Ball:
Damage +15%
Size +15%
Crit Damage +10%
+1 Projectile
Cooldown -10%
Note, that while "+1 Projectile" is a possible enchantment for Curse Ball, it has no effect on the weapon whatsoever, as it is not a Multishot type weapon.
In addition, Curse Ball is not affected by the "Size +15%" enchantment, despite it being available to the weapon.[bug?]