Stat

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Stats determine the strength of characters and the enemies they fight. The stats of characters can be increased through their item, skill, and weapon effects, by obtaining duplicates from the Character Gacha, purchasing Upgrades from the Shop, or picking up temporary Stat Ups from within the run. The stats of enemies will automatically increase over the time of the run.

HP

Max HP Up Icon.png HP, short for Hit Points, describes the current and maximum health value of a character or an enemy. HP is depleted wen the unit takes damage, and once the unit's current HP reaches zero, the character or enemy is defeated. Unit's current HP can be restored through healing, up to their maximum HP.

ATK

ATK Up Icon.png ATK, short for Attack, is a multiplier for damage dealt by characters or enemies. ATK bonuses stack additively with themselves and the character's base ATK, and the collective ATK stat stacks multiplicatively with other damage modifiers.

SPD

SPD Up Icon.png SPD, short for Speed, is a multiplier for the movement speed of the character or enemy. Character SPD bonuses stack additively with themselves and the character's base SPD.

CRT

Crit Up Icon.png CRT, short for Critical, is the percentage chance that a character's attack will be a critical hit, dealing more damage. A successful critical hit will normally multiply the damage dealt by 1.5x. If a character's critical hit chance exceeds 100%, every 1% of CRT thereafter grants an additional 0.5% damage.

Critical chance can also be increased by debuffs on the target. These effects stack additively with the character's CRT. Some character Skills also have effects that may trigger on critical hits.

CRT Damage

CRT Damage Icon.pngCRT Damage, short for Critical Damage is a stat that modifies the multiplier for critical hits. CRT Damage is additive with the base crit mod of 1.5 or 150%, as well as other crit damage bonuses that only effect specific attacks.

Pickup Radius

Pick Up Range Icon.png PUR, short for Pickup Radius, determines the range in which a character will pick up dropped loot items on the map. This also affects Summons like Bubba Icon.pngBubba and Friend Icon.pngFriend. The starting pickup range is 40px and increases by 0.4px for each 1% Pick Up Range Icon.pngPick Up Range obtained.

Haste

Haste Icon.png Haste determines the rate at which a character will execute an attack. Certain Skills are also affected by Haste, increasing the frequency with which they trigger. The new attack time (in frames) can be calculated via the following formula:

[Toggle display]
attackTime=round(baseAttackTime1+haste%100%)
attackTime = round( baseAttackTime/(1 + haste%/100% ) )

Haste only affects the attack time of the attack, but not other properties such as hit cooldown and attack delay. Additionally, some attacks impose a lower limit to attack time, preventing them from being affected by haste past a certain point or, in some cases, at all. By default, any attack cannot fire more often than once per frame.