Collab

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A Golden Anvil in the wild
Golden Anvil is required to make Collab weapons

Collab Icon.png Collabs, short for collaborations, are higher-tier weapons that are created by combining two max-level basic weapons, using a Golden Anvil. Unique starting weapons (such as Ame's Pistol Shot or Gura's Trident Thrust) cannot be used in a collab.

Mechanics

The collab weapon is treated as a max level weapon and can only be enhanced or enchanted using an Anvil. Weapons that have been used in a collab cannot appear again in the rotation when leveling up or other means.

Like regular weapons, there are three categories of collabs: MeleeMelee, RangedRanged, and MultishotMultishot. Due to the player only having 5 free weapon slots available, the player can only have a maximum of 4 collab weapons equipped at a time.

Golden Anvil

Collaboration menu. Indicating what weapons can Collab

A Golden Anvil is required to craft a collab. Golden Anvils start dropping from targets once the player has upgraded two weapons that have an available collab at level 7 or higher. The base drop chance is 1/100, increased by 1/2000 for every minute that has passed.[Note 1]Once dropped, A Golden Anvil on the ground can be collected to start crafting a Collab.

In the anvil menu, the player may choose two weapons to be combined. The selected weapons must be level 7 or more and have a collab combination available to them. Weapons that can collab are indicated by a shiny visual effect. Like with normal anvils, the player may exit the menu to use the anvil later. However, a new Golden Anvil cannot drop until the previous one is used.

Enchanting

Normally, when a weapon is enchanted, it can only hold one enchantment at any time and re-enchanting the weapon will replace it with another. In general, this applies to collabs as well. However, when a collab is created, it will inherit all enchantments from its components, which allows the collab to have up to two enchantments at a time. Furthermore, when a collab is re-enchanted, it will receive a new enchantment for each enchantment it has. This means that if a collab with two enchantments is enchanted again in Anvil, both enchantments will be replaced by a new one.

Character bonuses

Character skills that grants bonuses to certain weapons, by principle, apply their bonus even if the weapon becomes something else.[1] In collabs' case, this means any bonuses affecting the components will be also applied to their collab. For example, Suisei's Suicopath, which grants healing effect to axe-related weapons such as Psycho Axe Icon.pngPsycho Axe, will still apply its bonus to that weapon's collab form, MiComet Icon.pngMiComet and BL Fujoshi Icon.pngBL Fujoshi, even if the former is not visually axe-like.

Super Collabs

Super Collabs are special weapons created through the fusion of a collab weapon and an item, combining and enhancing their individual functions while potentially adding new abilities to further bolster the character's power. Intended for late-game use, Super Collabs are the game's pinnacle weapons.

List of Collabs

See respective weapon pages for stats and interactions and Weapon/Stats for full list of stats.
Weapon Weapon 1 Weapon 2 Weapon type Description
MeleeMelee Summon forth the Great Wall of Hololive. Has a small chance to protect from projectiles.
MeleeMelee Endless BL, how shameless!
MultishotMultishot Don't bite the hand that feeds you if it's holding a knife.
MultishotMultishot Limited time only for 5000 yen!!!
MultishotMultishot The dream is dead and there is no hope. Bubble Shield also slows targets.
MeleeMelee A large halberd that deals high critical damage, and summons falling stars.
RangedRanged Play ball! The more you play, the longer it stays.
MultishotMultishot The power of a once LEGENDARY Dragon. The OG.
RangedRanged Summons unknown horrors. May Life-steal up to 5% HP from targets defeated in whirlpool.
RangedRanged May have severe unknown side effects if consumed.
MultishotMultishot Feel the wrath of cutting boards...!?
MultishotMultishot Endless waves of ice that slows targets.
RangedRanged Throw a Bomb that attaches to a target. When target is defeated, the bomb explodes.
RangedRanged Throw glowstick in all directions that explode into song!
MeleeMelee A continuously spinning sausage. Spins faster as you move.
MultishotMultishot Throw glowsticks that explode into targeted beams!
MultishotMultishot Shoots Lightning charged weiners that home into targets, and summons lightning to strike down when hit.
RangedRanged Real business partners.
MultishotMultishot Burning hot potatos fall, and targets hit by it leave lava pools as they move.
RangedRanged Drop some HOT BEATS where targets hit take 20% more damage.
MultishotMultishot Continuously throw a ring of fitness balls. Hope nobody walks in.
MultishotMultishot Throw a bottle that shatters into a Snowflake. Has a 30% chance to cause Frozen.
RangedRanged Nothing can stop the stream of tears.

History

For full list of changes, see Changelog.

Gallery

See also

Notes

  1. Drop chance is calculated with:

References

  1. Kay Yu. Kayanimatic on r/Holocure. “I want to answer this open endedly. If a character skill grants bonuses to certain weapons, the bonus still applies even if it becomes something else. This is a universal rule”