Phoenix Sword commits a short-ranged slash in front. It also has an Awakened status that greatly increases its capabilities when fully leveled.
Behavior
Phoenix Sword
Level 1
Short ranged slash in front.
Level 2
Increase damage by 20%.
Level 3
Increase attack area by 25%.
Level 4
Reduce the time between attacks by 15%.
Level 5
Can hit twice per slash.
Level 6
Increase damage by 20%.
Level MAX
Sword is engulfed in flames, and can hit many times. Also leave a burning fire under hit targets.
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Level 1
Damage:
Slash:
130% (11 – 15)
Fire:
-
Attack time:
70 (1.17 s)
Attack count:
Slash:
1
Fire:
-
Hit limit:
Inf
Hit cooldown:
Slash:
20 (0.33 s)
Fire:
-
Area:
Slash:
80%
Fire:
-
Duration:
Fire:
-
Chance:
-
Level 2
Damage:
Slash:
156% (14 – 18)
Fire:
-
Attack time:
70 (1.17 s)
Attack count:
Slash:
1
Fire:
-
Hit limit:
Inf
Hit cooldown:
Slash:
20 (0.33 s)
Fire:
-
Area:
Slash:
80%
Fire:
-
Duration:
Fire:
-
Chance:
-
Level 3
Damage:
Slash:
156% (14 – 18)
Fire:
-
Attack time:
70 (1.17 s)
Attack count:
Slash:
1
Fire:
-
Hit limit:
Inf
Hit cooldown:
Slash:
20 (0.33 s)
Fire:
-
Area:
Slash:
100%
Fire:
-
Duration:
Fire:
-
Chance:
-
Level 4
Damage:
Slash:
156% (14 – 18)
Fire:
-
Attack time:
60 (1 s)
Attack count:
Slash:
1
Fire:
-
Hit limit:
Inf
Hit cooldown:
Slash:
20 (0.33 s)
Fire:
-
Area:
Slash:
100%
Fire:
-
Duration:
Fire:
-
Chance:
-
Level 5
Damage:
Slash:
156% (14 – 18)
Fire:
-
Attack time:
60 (1 s)
Attack count:
Slash:
1
Fire:
-
Hit limit:
Inf
Hit cooldown:
Slash:
5 (0.08 s)
Fire:
-
Area:
Slash:
100%
Fire:
-
Duration:
Fire:
-
Chance:
-
Level 6
Damage:
Slash:
187.2% (17 – 21)
Fire:
-
Attack time:
60 (1 s)
Attack count:
Slash:
1
Fire:
-
Hit limit:
Inf
Hit cooldown:
Slash:
5 (0.08 s)
Fire:
-
Area:
Slash:
100%
Fire:
-
Duration:
Fire:
-
Chance:
-
Level 7
Damage:
Slash:
65% (5 – 9)
Fire:
20% (1)
Attack time:
60 (1 s)
Attack count:
Slash:
1
Fire:
1
Hit limit:
Inf
Hit cooldown:
Slash:
4 (0.07 s)
Fire:
45 (0.75 s)
Area:
Slash:
125%
Fire:
100%
Duration:
Fire:
300 (5 s)
Chance:
25%
Up to date with version 0.6.1692275570
When Awakened, there is a 25% chance per hit to leave a burning fire on the ground, at the target's location.
Burning fires last 5 seconds and deal 20% damage per hit. They inherit the rest of their properties from the current level of Trailblazer, including increased damage from Skill Up and Beetle.
Triggering a fire has a 5 frame (0.08 s) internal cooldown.
The multihit property reduces the hit cooldown of the attack, allowing enemies that remain in the weapon's hit area to be hit periodically; every 5 frames (0.08 s) at level 5 and every 4 frames (0.07 s) when Awakened.
Because the hitbox of Phoenix Sword accurately matches the VFX and it lingers longer in some areas, the amount of times you can hit an enemy varies.