Orayo!

From HoloCure Wiki
Jump to navigation Jump to search

Orayo! is the unique starting weapon used by Inugami Korone and cannot be used by any other character. It has an Awakened status that greatly increases its capabilities when fully leveled. Being a unique weapon, it does not have a Collab with any other weapon.

Behavior

Orayo!
Multishot
Weapon Frame.png
Orayo! Icon.png
Level 1
Punch towards the front in a random cone.
Level 2
Increase attack area by 25%.
Level 3
Increase damage by 30%.
Level 4
Increase amount of punches by 1.
Level 5
Increases attack area by 25%. Widen Korone's punch range slightly.
Level 6
Increases amount of punches by 2.
Level MAX
Reduce time between combination punches by 50%.
<< Display stats & details >>
<< Hide stats & details >>
Level 1
Damage:
85% (7 – 11)
Attack time:
60 (1 s)
Attack count:
2
Attack delay:
4 (0.07 s)
Hit limit:
Inf
Hit cooldown:
60 (1 s)
Area:
X:
100%
Y:
100%
Projectile speed:
12

Level 2
Damage:
85% (7 – 11)
Attack time:
60 (1 s)
Attack count:
2
Attack delay:
4 (0.07 s)
Hit limit:
Inf
Hit cooldown:
60 (1 s)
Area:
X:
125%
Y:
125%
Projectile speed:
12

Level 3
Damage:
110% (9 – 13)
Attack time:
60 (1 s)
Attack count:
2
Attack delay:
4 (0.07 s)
Hit limit:
Inf
Hit cooldown:
60 (1 s)
Area:
X:
125%
Y:
125%
Projectile speed:
12

Level 4
Damage:
110% (9 – 13)
Attack time:
50 (0.83 s)
Attack count:
3
Attack delay:
4 (0.07 s)
Hit limit:
Inf
Hit cooldown:
60 (1 s)
Area:
X:
125%
Y:
125%
Projectile speed:
12

Level 5
Damage:
110% (9 – 13)
Attack time:
50 (0.83 s)
Attack count:
3
Attack delay:
4 (0.07 s)
Hit limit:
Inf
Hit cooldown:
60 (1 s)
Area:
X:
150%
Y:
125%
Projectile speed:
12

Level 6
Damage:
110% (9 – 13)
Attack time:
40 (0.67 s)
Attack count:
5
Attack delay:
4 (0.07 s)
Hit limit:
Inf
Hit cooldown:
60 (1 s)
Area:
X:
150%
Y:
125%
Projectile speed:
12

Level 7
Damage:
110% (9 – 13)
Attack time:
40 (0.67 s)
Attack count:
5
Attack delay:
2 (0.03 s)
Hit limit:
Inf
Hit cooldown:
60 (1 s)
Area:
X:
150%
Y:
125%
Projectile speed:
15
Up to date with version 0.6.1692275570
  • Various level descriptions of Orayo! are incorrect or incomplete:
    • Level 4 also reduces time between attacks by 17% and increases cone angle by 50%.
    • Level 6 also reduces the time between attacks by 20% and cone angle by 20%.
    • Level 7 actually reduces the delay between punches in a sequence. It also increases the speed of the punches by 25%.
  • The size of the punches is randomized between 0.6x and 1x the base size by the formula: 0.6 + sqrt(random(100))/25.
  • Orayo! is affected by the area increase of Knightly Milk Icon.pngKnightly Milk.
    • This stacks multiplicatively with the punch size multiplier.
    • The speed of the punches is also affected by Knightly Milk.
  • Despite appearing like a melee weapon, Orayo! is classified as a multi-shot weapon for the purposes of the game, and thus is affected by items that act on such weapons such as the Projectile Up Stamp Icon.pngProjectile Up Stamp and Focus Shades Icon.pngFocus Shades item.