Nephilim Blast is a main weapon in HoloCure - Save the Fans!. It is the unique starting weapon of IRyS and cannot be used by any other character. Being unique, it does not form collabs with any other weapon.
Nephilim Blast shoots dual light-and-dark blasts. It also has an Awakened status that greatly increases its capabilities when fully leveled.
Behavior
Nephilim Blast
Level 1
Shoots dual light and dark blast.
Level 2
Increase damage by 20%.
Level 3
Increase attack area by 50%. Each blast can pierce +3 times.
Level 4
Reduce the time between attacks by 25%.
Level 5
Can pierce through targets.
Level 6
Increase damage by 33%.
Level MAX
Blast becomes a short beam that hits many times.
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Level 1
Damage:
100% (8 – 12)
Attack time:
70 (1.17 s)
Minimum attack time:
1 (0.02 s)
Attack count:
1
Attack delay:
3 (0.05 s)
Hit limit:
2
Hit cooldown:
10 (0.17 s)
Area:
100%
Duration:
120 (2 s)
Projectile speed:
5
Range:
100
Level 2
Damage:
120% (10 – 14)
Attack time:
70 (1.17 s)
Minimum attack time:
1 (0.02 s)
Attack count:
1
Attack delay:
3 (0.05 s)
Hit limit:
2
Hit cooldown:
10 (0.17 s)
Area:
100%
Duration:
120 (2 s)
Projectile speed:
5
Range:
100
Level 3
Damage:
120% (10 – 14)
Attack time:
70 (1.17 s)
Minimum attack time:
1 (0.02 s)
Attack count:
1
Attack delay:
3 (0.05 s)
Hit limit:
5
Hit cooldown:
10 (0.17 s)
Area:
150%
Duration:
120 (2 s)
Projectile speed:
5
Range:
100
Level 4
Damage:
120% (10 – 14)
Attack time:
52 (0.87 s)
Minimum attack time:
1 (0.02 s)
Attack count:
1
Attack delay:
3 (0.05 s)
Hit limit:
5
Hit cooldown:
10 (0.17 s)
Area:
150%
Duration:
120 (2 s)
Projectile speed:
5
Range:
100
Level 5
Damage:
120% (10 – 14)
Attack time:
52 (0.87 s)
Minimum attack time:
1 (0.02 s)
Attack count:
1
Attack delay:
3 (0.05 s)
Hit limit:
Inf
Hit cooldown:
10 (0.17 s)
Area:
150%
Duration:
120 (2 s)
Projectile speed:
5
Range:
100
Level 6
Damage:
159.6% (14 – 18)
Attack time:
52 (0.87 s)
Minimum attack time:
1 (0.02 s)
Attack count:
1
Attack delay:
3 (0.05 s)
Hit limit:
Inf
Hit cooldown:
10 (0.17 s)
Area:
150%
Duration:
120 (2 s)
Projectile speed:
5
Range:
100
Level 7
Damage:
25% (1)
Attack time:
65 (1.08 s)
Minimum attack time:
35 (0.58 s)
Attack count:
7
Attack delay:
3 (0.05 s)
Hit limit:
Inf
Hit cooldown:
10 (0.17 s)
Area:
150%
Duration:
120 (2 s)
Projectile speed:
5
Range:
100
Up to date with version 0.6.1692275570
Each attack fires sets of projectiles in a sine wave, one of which is mirrored.
Stats are displayed for one set of projectiles.
Each set of projectiles is considered a separate attack for splitting bonuses from enhancements and Growth.
E.g. at level 7 the bonuses are divided by 7, which is the attack count of single set of projectiles, rather than 14, which is the total amount of projectiles.
Projectile-adding effects such as from Projectile Up Stamp increase the attack count of both sets.