Weapons are used to defeat the waves of enemies in HoloCure - Save the Fans!. Each character starts off with a unique starter weapon, and they can obtain a wide variety of extra weapons as the game progresses. The player has 6 weapon slots, one of which is taken by the starting weapon.
Obtaining
When the player gains a Level Up, they can be offered new weapons, along with other random rewards such as Items, StatUps, and Consumables. Selecting a weapon will add it to the player's inventory.
Weapons have three categories based on the type of their attack:
Melee,
Multishot and
Ranged. Melee attacks follow the character as they move, whereas ranged attack projectiles move independently from the character's position. Multishot attacks fire multiple projectiles and can be affected by projectile count increasing effects.
Upgrading
Weapons can be upgraded to grant them stat increases. Each level of the weapon features a different bonus. Player can upgrade a weapon by selecting it when offered upon a level up, using an Anvil or receiving the upgrade from a Holozon Box.
Weapons have a maximum level of 7, but can be enhanced further using an anvil. Each enhancement will cost
HoloCoins. The first upgrade beyond max level will have a 100% chance of success. As you continue to attempt enhancing the weapon further, the cost of HoloCoins will increase and the success rate will decrease by 10%. If an enhancement fails, the coins will be lost.
Awakened
Awakened is a status a Character's main weapon gains when it reaches its maximum level. It grants the weapon unique additional properties and a new sprite. Awakened weapon can be enhanced further with an anvil. The rules are the same as other weapons.
Collab
Two max level weapons can be combined into a single special weapon through a Collab. This will open up a weapon inventory slot, allowing you to pick up an additional weapon.
Damage
All weapons deal damage upon hitting a target. When a target has taken enough damage, they are defeated. The amount of damage dealt per attack depends on the weapon's base damage as well as various buffs on the attacker.
List of weapons
- See respective weapon pages for stats and interactions and Weapon/stats for a full list of weapon stats.
Currently, there is a total of 94 weapons in the game.
Basic weapons
Basic weapons are weapons that can be offered from level ups or Holozon boxes, and are usable by any character. There are 17 basic weapons available in the game.
| Weapon
|
Weapon type
|
Weight
|
Description
|
Unlock method
|
|
|
Multishot
|
3
|
Repel targets with orbiting BL Books.
|
Available by default.
|
|
|
Multishot
|
4
|
Drops a falling bounce ball on a random target. Size of ball varies between characters.
|
Survive 10 minutes in any Stage with Cutting Board equipped, as any flat character.
|
|
|
Multishot
|
2
|
Fires rapid tears at random targets.
|
Defeat the A-chan boss in Stage 2.
|
|
|
Ranged
|
2
|
Create a defensive wall that damages targets behind you. Effectiveness is increased on certain characters.
|
Survive for 10 minutes as Ninomae Ina'nis in a single run.
|
|
|
Multishot
|
3
|
Drop lava on the ground, burning targets slowly.
|
Available by default.
|
|
|
Multishot
|
2
|
Fires cursed energy in front. On hit, there is a chance to spread another Curse towards another nearby target.
|
Defeat the Spiderchama boss in Stage 3.
|
|
|
Ranged
|
3
|
Shoot a powerful laser beam from the microphone.
|
Defeat the Fubuzilla boss in Stage 1.
|
|
|
Multishot
|
4
|
Throw a glowstick to a nearby target and then spins back to player.
|
Available by default.
|
|
|
Multishot
|
3
|
A bomb that explodes, dealing damage to all nearby targets.
|
Available by default.
|
|
|
Ranged
|
3
|
Magical music notes that float vertically in both directions.
|
Survive as IRyS for 10 minutes in a single run.
|
|
|
Melee
|
2
|
A very fast dagger that slashes continuously in front.
|
Defeat the Pekodam boss in Stage 5.
|
|
|
Multishot
|
4
|
Fire a fast piercing tail targeted at a random target.
|
Available by default.
|
|
|
Ranged
|
3
|
Throw an axe that spirals outward from the player.
|
Available by default.
|
|
|
Melee
|
3
|
If there are targets nearby, swings a small sausage towards the closest target.
|
Defeat the Area 15 bosses in Stage 4.
|
|
|
Melee
|
4
|
Create an area of miasma around, dealing slow damage to targets inside.
|
Available by default.
|
|
|
Melee
|
3
|
Create a splash of unknown water in front, knocking targets back.
|
Complete stage mode with Sake equipped.
|
|
|
Multishot
|
2
|
Throw a potato that bounces around the screen before exploding into an X.
|
Survive as Inugami Korone for 10 minutes in a single run.
|
Main weapons
Main weapons are unique starting weapons that are only usable by the character that has it. All main weapons have a weight of 3. There are 47 main weapons available in the game.
| Weapon
|
Weapon type
|
Description
|
Character
|
|
|
Multishot
|
Sends Aik to the closest as well as random targets and fires a beam.
|
Aki Rosenthal
|
|
|
Multishot
|
Throws shurikens in front.
|
Amane Kanata
|
|
|
Melee
|
Swing a bloody axe in an arc in front.
|
Hoshimachi Suisei
|
|
|
Ranged
|
Throws a very fast baseball in front.
|
Oozora Subaru
|
|
|
Multishot
|
Shoot a bunch of feathers at a spread. Pierces through targets.
|
Nanashi Mumei
|
|
|
Melee
|
Swings a hammer in front.
|
Kaela Kovalskia
|
|
|
Multishot
|
Shoot forward a spinning star.
|
Tokino Sora
|
|
|
Melee
|
A large overhead sword swing.
|
Himemori Luna
|
|
|
Multishot
|
Throws a large spinning broom.
|
Minato Aqua
|
|
|
Melee
|
Stab forward with a large clock hand, and at a random target with the smaller clock hand.
|
Ouro Kronii
|
|
|
Melee
|
Throws a spinning crescent at an arc in front.
|
Moona Hoshinova
|
|
|
Melee
|
Swings a short ranged sword in the front while shooting a pistol at the nearest target.
|
Houshou Marine
|
|
|
Multishot
|
Fires projectiles rapidly in front.
|
Tokoyami Towa
|
|
|
Ranged
|
Send a flying musical note in front.
|
AZKi
|
|
|
Melee
|
Slashes in front.
|
Kiryu Coco
|
|
|
Melee
|
Slashes twice in front.
|
Nakiri Ayame
|
|
|
Melee
|
Swings a large Ebifrion following aimed direction.
|
Natsuiro Matsuri
|
|
|
Melee
|
Swipes Tail in front at close range.
|
Shirakami Fubuki
|
|
|
Multishot / Ranged
|
Shoots a few times in aimed direction.
|
Roboco-san
|
|
|
Melee
|
Swings a heavy mace in front.
|
Shirogane Noel
|
|
|
Melee
|
Bite targets in front.
|
Yozora Mel
|
|
|
Melee
|
Summons daggers that fly forward.
|
Anya Melfissa
|
|
|
Multishot
|
Thrust a giant needle in front.
|
Yuzuki Choco
|
|
|
Multishot
|
Fires a quick magic bolt in front.
|
Murasaki Shion
|
|
|
Multishot
|
Create 3 razor sharp leaves that spiral outward.
|
Ceres Fauna
|
|
|
Multishot
|
Shoots dual light and dark blast.
|
IRyS
|
|
|
Multishot
|
Throws several nuts in front.
|
Ayunda Risu
|
|
|
Multishot
|
Throw an onigiri in an arc.
|
Nekomata Okayu
|
|
|
Multishot
|
Punch towards the front in a random cone.
|
Inugami Korone
|
|
|
Melee
|
Create an orbiting planet. Hits multiple targets.
|
Tsukumo Sana
|
|
|
Melee
|
Swings a giant paintbrush in front.
|
Airani Iofifteen
|
|
|
Melee
|
Long slash forward.
|
Kureiji Ollie
|
|
|
Multishot
|
Shoots a spread of feathers in front and back.
|
Pavolia Reine
|
|
|
Melee
|
Short ranged slash in front.
|
Takanashi Kiara
|
|
|
Multishot
|
Shoots 3 projectiles forward.
|
Amelia Watson
|
|
|
Multishot
|
Throw out a die. The number on the die determines the damage.
|
Hakos Baelz
|
|
|
Multishot
|
Create big red hearts. In Haato form, hearts knock enemies back. In Haachama form, damage is increased by 50%.
|
Akai Haato
|
|
|
Multishot
|
Fires a rocket missile in front.
|
Usada Pekora
|
|
|
Melee
|
Swing a gohei that creates a burst of Sakura blossoms.
|
Sakura Miko
|
|
|
Melee
|
Swings in a half circle arc in front.
|
Mori Calliope
|
|
|
Multishot
|
Shoots a high speed piercing bullet. If Zeta is invisible, pistol becomes an wide-area instant shot.
|
Vestia Zeta
|
|
|
Multishot
|
Shoots a number of Splash Shots that leave a damage puddle on the impact.
|
Shiranui Flare
|
|
|
Melee
|
A tentacle shoots out in front.
|
Ninomae Ina'nis
|
|
|
Multishot
|
Throw a card that quickly returns back.
|
Ookami Mio
|
|
|
Melee
|
Mid ranged stab attack in front.
|
Gawr Gura
|
|
|
Melee
|
Plucks the harp to create a sound around self.
|
Tsunomaki Watame
|
|
|
Melee
|
Swings umbrella in front.
|
Kobo Kanaeru
|
Collabs
Collabs are combinations of two basic weapons. There are 25 collabs available in the game.
| Weapon
|
Weapon 1
|
Weapon 2
|
Weapon type
|
Description
|
|
|
|
|
Melee
|
Summon forth the Great Wall of Hololive. Has a small chance to protect from projectiles.
|
|
|
|
|
Melee
|
Endless BL, how shameless!
|
|
|
|
|
Melee
|
A historically deadly disease that continuously spreads to any targets nearby. Has a very small chance to defeat a target instantly.
|
|
|
|
|
Melee
|
Two powerful murderous forces combine.
|
|
|
|
|
Multishot
|
Don't bite the hand that feeds you if it's holding a knife.
|
|
|
|
|
Multishot
|
Limited time only for 5000 yen!!!
|
|
|
|
|
Multishot
|
The dream is dead and there is no hope. Bubble Shield also slows targets.
|
|
|
|
|
Melee
|
A large bardiche that deals high critical damage, and summons falling stars.
|
|
|
|
|
Ranged
|
Play ball! The more you play, the longer it stays.
|
|
|
|
|
Multishot
|
The power of a once LEGENDARY Dragon. The OG.
|
|
|
|
|
Ranged
|
Summons unknown horrors. May Life-steal up to 5% HP from targets defeated in whirlpool.
|
|
|
|
|
Ranged
|
May have severe unknown side effects if consumed.
|
|
|
|
|
Multishot
|
Feel the wrath of cutting boards...!?
|
|
|
|
|
Multishot
|
Endless waves of ice that slows targets.
|
|
|
|
|
Ranged
|
Throw a Bomb that attaches to a target. When target is defeated, the bomb explodes.
|
|
|
|
|
Ranged
|
Throw glowstick in all directions that explode into song!
|
|
|
|
|
Melee
|
A continuously spinning sausage. Spins faster as you move.
|
|
|
|
|
Multishot
|
Throw glowsticks that explode into targeted beams!
|
|
|
|
|
Multishot
|
Shoots Lightning charged weiners that home into targets, and summons lightning to strike down when hit.
|
|
|
|
|
Ranged
|
Real business partners.
|
|
|
|
|
Multishot
|
Burning hot potatos fall, and targets hit by it leave lava pools as they move.
|
|
|
|
|
Ranged
|
Drop some HOT BEATS where targets hit take 20% more damage.
|
|
|
|
|
Multishot
|
Continuously throw a ring of fitness balls. Hope nobody walks in.
|
|
|
|
|
Multishot
|
Throw a bottle that shatters into a Snowflake. Has a 30% chance to cause Frozen.
|
|
|
|
|
Ranged
|
Nothing can stop the stream of tears.
|
Super Collabs
Super Collabs are combinations of collabs and items. There are 5 super collabs available in the game.
| Weapon
|
Weapon
|
Item
|
Weapon type
|
Description
|
|
|
|
|
Multishot
|
Spits flames which contain the strength of 50kg(?). All attack damage is also multiplied by 1.3 times.
|
|
|
|
|
Ranged
|
Put on a Special Live! Reduce Special cooldown by 30%. Whenever activating the Special, increase all stats by 50% for 10 seconds (can only activate once per 30 seconds).
|
|
|
|
|
Ranged
|
Throws delicious grilled lamb all around. Standing inside the Jingisukan areas heals 3 HP per second (Considered as Food heal). Also increase Max HP by 50.
|
|
|
|
|
Ranged
|
Freeze everything around, dealing constant damage. Also increases Crit chance by 20%.
|
|
|
|
|
Melee
|
Has a 20% bonus Crit chance. Also increase critical hit damage by 30%.
|
History
Changelog
- New weapons and collabs have been added.
- The calculation for weapon damage boosts from Enhancing and Growth has been adjusted. When Base weapon damage is increased via enhancing or Growth, the increase is evenly distributed among the amount of projectiles for the attack.
- (Example, +2 base weapon after Enhancing Level 7 Piercing Feather (4 projectiles) is an increase of +0.5 base damage per feather.)
- New weapons and collabs have been added.
- All equipped weapons, items, and skills can now be viewed in-game by pressing "Character" in the pause menu[Undocumented]
- New weapons: [Undocumented]
Sausage
- The calculation for weapon damage boosts from Enhancing and Growth has been adjusted. When Base weapon damage is increased via enhancing or Growth, the increase is evenly distributed among the amount of projectiles for the attack.
- (Example, +2 base weapon after Enhancing Level 7 Piercing Feather (4 projectiles) is an increase of +0.5 base damage per feather.)
- Growth now also has reduced effect when the attack's hit cooldown is (strictly) lower than 20.[Undocumented]
- Fixed secondary attacks not inheriting some properties from the primary attack. [Undocumented]
- Added new shop upgrades: Eliminate, Marketing, Stamps, Enchantments, Fandom, and Weapon Limit.[Undocumented]
- Added attack types: melee, ranged, multishot. [Undocumented]
- Added new Basic Weapons[Undocumented]
EN's Curse
Bounce Ball
X-Potato
Wamy Water
CEO's Tears
- Added lower attack time limit for weapons.[Undocumented]
Min attack time
| Weapon |
Frames
|
| Spider Cooking |
600
|
| BL Book |
300
|
| Time Bubble |
245
|
| Idol Concert |
40
|
| Light Beam |
10
|
| BL Fujoshi |
110
|
| Elite Cooking |
10
|
| Breathe-In Asacoco |
20
|
| Flattening Board |
10
|
| MiComet |
5
|
| Dragon Fire |
3
|
| Other weapons/attacks |
1
|
See also