Hoshimachi Suisei

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Hoshimachi Suisei is a playable character in HoloCure: Save the Fans!. She belongs to the group JP Gen 0 and can be unlocked through the Character Gacha. Her Main Weapon is the Axe Swing Icon.pngAxe Swing, her Special Attack is Summon Blocks Icon.pngSummon Blocks, and she has three other unique skills: Suicopath Icon.pngSuicopath, Stellar Icon.pngStellar and Blocks Master Icon.pngBlocks Master.

Suisei, alongside the rest of JP Gen 0 and GAMERS, was released in Version 0.4.

Main Weapon

Axe Swing
Melee
Weapon Frame.png
Axe Swing Icon.png
Level 1
Swing a bloody axe in an arc in front.
Level 2
Increase damage by 30%.
Level 3
Increase attack area by 20%.
Level 4
Reduce time between attacks by 10%.
Level 5
Increase damage by 30%.
Level 6
Increase attack area by 20%.
Level MAX
Crit is guaranteed on Axe Swing and crits deal 3x damage.
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Level 1
Damage:
120% (10 – 14)
Attack time:
90 (1.5 s)
Attack count:
1
Hit limit:
Inf
Hit cooldown:
30 (0.5 s)
Area:
100%

Level 2
Damage:
156% (14 – 18)
Attack time:
90 (1.5 s)
Attack count:
1
Hit limit:
Inf
Hit cooldown:
30 (0.5 s)
Area:
100%

Level 3
Damage:
156% (14 – 18)
Attack time:
90 (1.5 s)
Attack count:
1
Hit limit:
Inf
Hit cooldown:
30 (0.5 s)
Area:
120%

Level 4
Damage:
156% (14 – 18)
Attack time:
80 (1.33 s)
Attack count:
1
Hit limit:
Inf
Hit cooldown:
30 (0.5 s)
Area:
120%

Level 5
Damage:
200% (18 – 22)
Attack time:
80 (1.33 s)
Attack count:
1
Hit limit:
Inf
Hit cooldown:
30 (0.5 s)
Area:
120%

Level 6
Damage:
200% (18 – 22)
Attack time:
80 (1.33 s)
Attack count:
1
Hit limit:
Inf
Hit cooldown:
30 (0.5 s)
Area:
144%

Level 7
Damage:
200% (18 – 22)
Attack time:
80 (1.33 s)
Attack count:
1
Hit limit:
Inf
Hit cooldown:
30 (0.5 s)
Area:
144%
Up to date with version 0.6.1692275570
  • Axe Swing is affected by the area increase of Knightly Milk Icon.pngKnightly Milk.
  • At Level 7, Axe Swing can deal a total of 600% damage per hit.

Special Attack

Summon Blocks
Skill Frame.png
Summon Blocks Icon.png
Cooldown
65 seconds
Description
Summon a rain of falling blocks that deal 300% damage each for 5 seconds, flattening targets making them unable to move for 5 seconds.
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Level 1
Damage:
300% (27 – 33)
Attack time:
15 (0.25 s)
Attack count:
1
Hit limit:
Inf
Hit cooldown:
120 (2 s)
Area:
300%
Duration:
Special:
300 (5 s)
Block:
120 (2 s)
Up to date with version 0.6.1692275570
  • Summon Blocks is unaffected by the area increase of Knightly Milk Icon.pngKnightly Milk.
  • Flattened targets cannot move, but still can deal damage to Suisei.
  • Projectiles last 2 seconds on-screen and can hit one same target only one time during their "lifetime".
  • Even when projectiles have stopped falling and dropped on the ground, targets can still take damage and be Flattened upon hit.
  • Projectiles may have different numbers of blocks (1, 2 or 3). This only affects the projectile's size (as well as hitbox), its damage will remain the same.
    • Have a 33.33% chance to have 1 block, 33.33% to have 2, and 33.33% to have 3.

Skills

Suicopath
Skill Frame.png
Suicopath Icon.png
Level 1
Defeating targets increases Crit by 2% for 4 seconds, up to 20%. Defeating targets with axe-related weapons has a 10% chance to heal 3 HP.
Level 2
Defeating targets increases Crit by 3% for 4 seconds, up to 30%. Defeating targets with axe-related weapons has a 10% chance to heal 3 HP.
Level MAX
Defeating targets increases Crit by 4% for 4 seconds, up to 40%. Defeating targets with axe-related weapons has a 10% chance to heal 3 HP.
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Level 1

Level 2

Level 3
Up to date with version 0.6.1692275570
Stellar
Skill Frame.png
Stellar Icon.png
Level 1
Critical hits have a 25% chance to increase ATK by 4% for 4 seconds, up to 20%. If activated, all targets within 75px take that critical hit.
Level 2
Critical hits have a 25% chance to increase ATK by 6% for 4 seconds, up to 30%. If activated, all targets within 75px take that critical hit.
Level MAX
Critical hits have a 25% chance to increase ATK by 8% for 4 seconds, up to 40%. If activated, all targets within 75px take that critical hit.
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Level 1

Level 2

Level 3
Up to date with version 0.6.1692275570
  • Stellar's duration is refreshed when Suisei makes another critical hit.
  • The damage from Stellar is displayed as a critical hit, but it is not treated as one. This means it cannot trigger Blocks Master Icon.pngBlocks Master, refresh Stellar's ATK buff nor trigger its damage effect (using its own damage for calculation to deal the same damage one more time). This is intended in the codes.
  • Stellar's damage inherits Suisei's critical damage modifier, for display purpose only. If she is having equal or more than 50% bonus critical hit damage (currently the only way to do this is to have a max leveled Hope Soda Icon.pngHope Soda), Stellar's damage will be displayed in orange like all of her critical hits.
    • However, it does not actually inherit this from weapons with critical damage modifier of their own. For example, if Suisei would trigger Stellar through Axe Swing Awakened Icon.pngAxe Swing Awakened which always displays its damage in red, Stellar's damage would still be displayed in its default color yellow, or orange if the forementioned condition is met.
Blocks Master
Skill Frame.png
Blocks Master Icon.png
Level 1
Critical hits has a 15% chance to summon a falling block from above that deals 150% damage. There is a 30% chance to cause Flattened on hit.
Level 2
Critical hits has a 20% chance to summon a falling block from above that deals 200% damage. There is a 30% chance to cause Flattened on hit.
Level MAX
Critical hits has a 25% chance to summon a falling block from above that deals 250% damage. There is a 30% chance to cause Flattened on hit.
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Level 1

Level 2

Level 3
Up to date with version 0.6.1692275570
  • Flattened targets cannot move, but can still deal damage to Suisei.
  • Flattened effect has a 5 second duration, the same as Summon Blocks Icon.pngSummon Blocks'.
  • Projectiles last 2 seconds on-screen and cannot hit one same target more than one time in less than 0.5 second.
  • Projectiles ricochet in a random direction and arc downwards (seemingly affected by gravity) upon reaching the hit limit, which is 7 enemies. Ricocheting projectiles can hit up to 3 more enemies before ricocheting again. The second ricochet is nothing different from the first.
    • In short, projectiles can ricochet twice, and hit a maximum number of 13 enemies.
    • While ricocheting, projectiles can still apply Flattened on targets hit.
  • If the projectile makes a critical hit, it can roll the current percentage of Blocks Master to trigger it one more time on the target hit's location.
  • Projectiles may have different numbers of blocks (1, 2 or 3). This only affects the projectile's size (as well as hitbox), its damage will remain the same.
    • Level 1: Projectiles have a 100% chance to have 1 block.
    • Level 2: Projectiles have a 50% chance to have 1 block, 50% chance to have 2.
    • Level 3: Projectiles have a 33.33% chance to have 1 block, 33.33% to have 2, and 33.33% to have 3.

Other effects

Outfits

The following outfits are available for Suisei:

Idle Run Description
Hoshimachi Suisei IdleAnim.gif Hoshimachi Suisei RunAnim.gif Main outfit after joining Hololive. Unlocked by default.
Hoshimachi Suisei O1 IdleAnim.gif Hoshimachi Suisei O1 RunAnim.gif Jacket outfit.
Hoshimachi Suisei O2 IdleAnim.gif Hoshimachi Suisei O2 RunAnim.gif Sailor outfit.

History

For full list of changes, see Changelog.

0.6 Release
  • Axe Swing Icon.pngAxe Swing hit cooldown increased from 20 (0.33 s) to 30 (0.5 s). [Undocumented]
0.5 Release
  • Increased Axe Swing Icon.pngAxe Swing size at level 6.
    • From 120% to 144%.
  • Fixed Stellar Icon.pngStellar not hitting all nearby targets with damage after Crit calculations.
  • Blocks Master Icon.pngBlocks Master can now cause Flatten to targets hit.
0.4 Release
  • Initial release

Trivia

  • Suicopath Icon.pngSuicopath makes Suisei currently the character that can reach the highest amount of CRT without items and shop upgrades of all characters in the game, which is 50%.
  • The axe as her main weapon and the symbol of Suicopath Icon.pngSuicopath skill originates from a stream of the werewolf game Project Winter, where Suisei, whenever getting the role of Traitor, would massacre the Survivor teams, often times winning against multiple opponents with her signature weapon being the axe. This reputation of brutality would manifest in any PvP capable game she plays from Among Us to Rust.[1]
    • Like Psycho Axe Icon.pngPsycho Axe, Axe Swing Icon.pngAxe Swing is also based on a real emote by Suisei, although neither's design resembles Suisei's original.
  • Stellar Icon.pngStellar likely references Suisei's original song Stellar Stellar, Still Still Stellar album and her Stellar into the Galaxy concert or simply her Diva like singing voice.
  • Both Summon Blocks Icon.pngSummon Blocks and Blocks Master Icon.pngBlocks Master are references to Suisei's incredible Tetris skill.[2][3]
  • As Suisei's model was originally created by herself, her status as a flat character is self-inflicted. This is because Suisei did not want her audience to focus too much on those kinds of aspects of her design. This does not mean she takes kindly to Cutting Board Icon.pngCutting Board jokes.[4]

References

  1. The origin of Psychopath Suisei
  2. Murasaki Ringo Hololive Clips & Compilations (2021/05/06). Suisei takes Tetris 99 to the next level.
  3. torisubs (2020/02/17). Suisei vs Tetris99's 2nd best player worldwide.
  4. Nonkini - VTuber videos (2022/06/21). Why Suisei didn't give her model big breasts.