Crit is guaranteed on Axe Swing and crits deal 3x damage.
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Level 1
Damage:
120% (10 – 14)
Attack time:
90 (1.5 s)
Attack count:
1
Hit limit:
Inf
Hit cooldown:
30 (0.5 s)
Area:
100%
Level 2
Damage:
156% (14 – 18)
Attack time:
90 (1.5 s)
Attack count:
1
Hit limit:
Inf
Hit cooldown:
30 (0.5 s)
Area:
100%
Level 3
Damage:
156% (14 – 18)
Attack time:
90 (1.5 s)
Attack count:
1
Hit limit:
Inf
Hit cooldown:
30 (0.5 s)
Area:
120%
Level 4
Damage:
156% (14 – 18)
Attack time:
80 (1.33 s)
Attack count:
1
Hit limit:
Inf
Hit cooldown:
30 (0.5 s)
Area:
120%
Level 5
Damage:
200% (18 – 22)
Attack time:
80 (1.33 s)
Attack count:
1
Hit limit:
Inf
Hit cooldown:
30 (0.5 s)
Area:
120%
Level 6
Damage:
200% (18 – 22)
Attack time:
80 (1.33 s)
Attack count:
1
Hit limit:
Inf
Hit cooldown:
30 (0.5 s)
Area:
144%
Level 7
Damage:
200% (18 – 22)
Attack time:
80 (1.33 s)
Attack count:
1
Hit limit:
Inf
Hit cooldown:
30 (0.5 s)
Area:
144%
Up to date with version 0.6.1692275570
Axe Swing is affected by the area increase of Knightly Milk.
At Level 7, Axe Swing can deal a total of 600% damage per hit.
Special Attack
Summon Blocks
Cooldown
65 seconds
Description
Summon a rain of falling blocks that deal 300% damage each for 5 seconds, flattening targets making them unable to move for 5 seconds.
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Level 1
Damage:
300% (27 – 33)
Attack time:
15 (0.25 s)
Attack count:
1
Hit limit:
Inf
Hit cooldown:
120 (2 s)
Area:
300%
Duration:
Special:
300 (5 s)
Block:
120 (2 s)
Up to date with version 0.6.1692275570
Summon Blocks is unaffected by the area increase of Knightly Milk.
Flattened targets cannot move, but can still deal damage to Suisei.
Projectiles last 2 seconds on-screen and can hit the same target only one time during their "lifetime".
Even when projectiles have stopped falling and dropped on the ground, targets can still take damage and be Flattened upon hit.
Projectiles may have different numbers of blocks (1, 2, or 3). This only affects the projectile's size (as well as hitbox); damage will remain the same.
Have a 33.33% chance to have 1 block, 33.33% to have 2, and 33.33% to have 3.
Summon Blocks is flagged as a Skill. As a result, it benefits from the Beetle and the Skill Up shop upgrade. It still also benefits from Focus Shades.
Skills
Blocks Master
Level 1
Critical hits has a 15% chance to summon a falling block from above that deals 150% damage. There is a 30% chance to cause Flattened on hit.
Level 2
Critical hits has a 20% chance to summon a falling block from above that deals 200% damage. There is a 30% chance to cause Flattened on hit.
Level MAX
Critical hits has a 25% chance to summon a falling block from above that deals 250% damage. There is a 30% chance to cause Flattened on hit.
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Level 1
Level 2
Level 3
Up to date with version 0.6.1692275570
Flattened targets cannot move, but can still deal damage to Suisei.
Flattened effect has a 5 second duration, the same as Summon Blocks'.
Projectiles last 2 seconds on-screen and cannot hit the same target more than one time in less than 0.5 second.
Projectiles ricochet in a random direction and arc downwards (seemingly affected by gravity) upon reaching the hit limit, which is 7 enemies. Ricocheting projectiles can hit up to 3 more enemies before ricocheting again. The second ricochet is nothing different from the first.
In short, projectiles can ricochet twice, and hit a maximum number of 13 enemies.
While ricocheting, projectiles can still apply Flattened on targets hit.
If the projectile makes a critical hit, it can roll the current percentage of Blocks Master to trigger it one more time on the target hit's location.
Projectiles may have different numbers of blocks (1, 2, or 3). This only affects the projectile's size (as well as hitbox); damage will remain the same.
Level 1: Projectiles have a 100% chance to have 1 block.
Level 2: Projectiles have a 50% chance to have 1 block, 50% chance to have 2.
Level 3: Projectiles have a 33.33% chance to have 1 block, 33.33% to have 2, and 33.33% to have 3.
Stellar
Level 1
Critical hits have a 25% chance to increase ATK by 4% for 4 seconds, up to 20%. If activated, all targets within 75px take that critical hit.
Level 2
Critical hits have a 25% chance to increase ATK by 6% for 4 seconds, up to 30%. If activated, all targets within 75px take that critical hit.
Level MAX
Critical hits have a 25% chance to increase ATK by 8% for 4 seconds, up to 40%. If activated, all targets within 75px take that critical hit.
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Level 1
Level 2
Level 3
Up to date with version 0.6.1692275570
Stellar's duration is refreshed whenever Suisei makes another critical hit.
The damage from Stellar is displayed as a critical hit, but it is not treated as one. This means it cannot trigger Blocks Master, refresh Stellar's ATK buff, or trigger its damage effect (using its own damage for calculation to deal the same damage one more time). This is intended behavior.
Stellar's damage inherits Suisei's critical damage modifier (for display purposes only). If she is having equal or more than 50% bonus critical hit damage (currently the only way to do this is to have a max leveled Hope Soda), Stellar's damage will be displayed in orange like all of her critical hits.
However, it does not actually inherit this from weapons with critical damage modifiers of their own. For example, if Suisei would trigger Stellar through an Awakened Axe Swing, which always displays its damage in red, Stellar's damage would still be displayed in its default color yellow, or orange if the aforementioned condition is met.
Suicopath
Level 1
Defeating targets increases Crit by 2% for 4 seconds, up to 20%. Defeating targets with axe-related weapons has a 10% chance to heal 3 HP.
Level 2
Defeating targets increases Crit by 3% for 4 seconds, up to 30%. Defeating targets with axe-related weapons has a 10% chance to heal 3 HP.
Level MAX
Defeating targets increases Crit by 4% for 4 seconds, up to 40%. Defeating targets with axe-related weapons has a 10% chance to heal 3 HP.
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Level 1
Level 2
Level 3
Up to date with version 0.6.1692275570
Suicopath's duration is refreshed whenever Suisei defeats a new target.
Suicopath makes Suisei currently the character that can reach the highest amount of CRT without items and shop upgrades in the game, which is 50%.
With fully upgraded Crit Up in the Shop, max level in the Fandom System (Gachikoi), every Fan Letter that gives Crit chance, and the Legendary Lens from Usada Casino, this will be 70%.
Roboco-san'sHi-Level is not taken into this comparison due to its slow scaling speed.
The axe as her main weapon and the symbol of her Suicopath skill originate from a stream of the werewolf game Project Winter, where Suisei, whenever getting the role of Traitor, would massacre the Survivor teams, often times winning against multiple opponents with her signature weapon being the axe. This reputation of brutality would manifest in any PvP capable game she plays from Among Us to Rust.[1]
Like Psycho Axe, Axe Swing is also based on a real emote by Suisei, although neither design resembles Suisei's original.
As Suisei's model was originally created by herself, her status as a flat character is self-inflicted. This is because Suisei did not want her audience to focus too much on those kinds of aspects of her design. This does not mean she takes kindly to Cutting Board jokes.[4]
Suisei is the only character with an alternate-outfit sprite wielding a different weapon than her regular. This is purely cosmetic, though.