Increase damage by 30%. There is a 30% chance to hit several minerals out of the target, which deal 40% of the weapon's damage each.
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Level 1
Damage:
Hammer:
120% (10 – 14)
Mineral:
-
Attack time:
70 (1.17 s)
Attack count:
1
Hit limit:
Hammer:
Inf
Mineral:
-
Hit cooldown:
Hammer:
60 (1 s)
Mineral:
-
Area:
Hammer:
120%
Mineral:
-
Duration:
Mineral:
-
Chance:
-
Knockback duration:
-
Knockback speed:
-
Level 2
Damage:
Hammer:
156% (14 – 18)
Mineral:
-
Attack time:
70 (1.17 s)
Attack count:
1
Hit limit:
Hammer:
Inf
Mineral:
-
Hit cooldown:
Hammer:
60 (1 s)
Mineral:
-
Area:
Hammer:
120%
Mineral:
-
Duration:
Mineral:
-
Chance:
-
Knockback duration:
-
Knockback speed:
-
Level 3
Damage:
Hammer:
156% (14 – 18)
Mineral:
-
Attack time:
70 (1.17 s)
Attack count:
1
Hit limit:
Hammer:
Inf
Mineral:
-
Hit cooldown:
Hammer:
60 (1 s)
Mineral:
-
Area:
Hammer:
144%
Mineral:
-
Duration:
Mineral:
-
Chance:
-
Knockback duration:
-
Knockback speed:
-
Level 4
Damage:
Hammer:
156% (14 – 18)
Mineral:
-
Attack time:
60 (1 s)
Attack count:
1
Hit limit:
Hammer:
Inf
Mineral:
-
Hit cooldown:
Hammer:
60 (1 s)
Mineral:
-
Area:
Hammer:
144%
Mineral:
-
Duration:
Mineral:
-
Chance:
-
Knockback duration:
-
Knockback speed:
-
Level 5
Damage:
Hammer:
156% (14 – 18)
Mineral:
-
Attack time:
60 (1 s)
Attack count:
1
Hit limit:
Hammer:
Inf
Mineral:
-
Hit cooldown:
Hammer:
60 (1 s)
Mineral:
-
Area:
Hammer:
144%
Mineral:
-
Duration:
Mineral:
-
Chance:
-
Knockback duration:
5 (0.08 s)
Knockback speed:
5
Level 6
Damage:
Hammer:
202.8% (18 – 22)
Mineral:
-
Attack time:
60 (1 s)
Attack count:
1
Hit limit:
Hammer:
Inf
Mineral:
-
Hit cooldown:
Hammer:
60 (1 s)
Mineral:
-
Area:
Hammer:
187.2%
Mineral:
-
Duration:
Mineral:
-
Chance:
-
Knockback duration:
5 (0.08 s)
Knockback speed:
5
Level 7
Damage:
Hammer:
263.6% (24 – 29)
Mineral:
105.5% (9 – 13)
Attack time:
60 (1 s)
Attack count:
1
Hit limit:
Hammer:
Inf
Mineral:
10
Hit cooldown:
Hammer:
60 (1 s)
Mineral:
60 (1 s)
Area:
Hammer:
187.2%
Mineral:
150%
Duration:
Mineral:
120 (2 s)
Chance:
30%
Knockback duration:
5 (0.08 s)
Knockback speed:
5
Up to date with version 0.6.1692275570
2-5 minerals are created if the awakened form bonus is triggered.
The minerals' speed is random between 5 and 12
The minerals are launched in 30 - 120 degree angle and arc towards the bottom of the screen, seemingly affected by gravity.
The minerals do not increase the split count of the bonuses from enhancements and Growth.
Special Attack
The Rarest Material
Cooldown
90 seconds
Description
Spawns a Rarest Material Deposit that deals 300% damage to all targets when hit. When fully mined, Kaela gains Happiness, granting 50% ATK, SPD, Haste for 10 seconds.
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Level 1
Damage:
250% (23 – 28)
Hit limit:
Inf
Duration:
Shockwave:
30 (0.5 s)
Buff:
30 (0.5 s)
Knockback duration:
10 (0.17 s)
Knockback speed:
5
Up to date with version 0.6.1692275570
Deposits do not have a set duration or a known maximum amount that can be placed in the stage.
Deposits can be mined in 5 hits from Blacksmith Hammer or shockwaves from another deposit.
There is a 0.5 second cooldown before a deposit can be hit again.
Skills
The Blacksmith
Level 1
Drop 1 Falling Anvil every 8 seconds onto a nearby target dealing 300% damage. There is a 3% chance the Falling Anvil becomes Upgrade Anvil.
Level 2
Drop 2 Falling Anvils every 8 seconds onto a nearby target dealing 400% damage. There is a 3% chance the Falling Anvil becomes Upgrade Anvil.
Level MAX
Drop 3 Falling Anvils every 8 seconds onto a nearby target dealing 500% damage. There is a 3% chance the Falling Anvil becomes Upgrade Anvil.
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Level 1
Level 2
Level 3
Up to date with version 0.6.1692275570
No Pressure
Level 1
Deals 75% damage to all targets within 125px every 2 seconds and reduces their SPD by 20%. Each time a target is hit by pressure within 4 seconds, the damage is increased by 25% up to 10 times.
Level 2
Deals 100% damage to all targets within 125px every 2 seconds and reduces their SPD by 20%. Each time a target is hit by pressure within 4 seconds, the damage is increased by 25% up to 10 times.
Level MAX
Deals 125% damage to all targets within 125px every 2 seconds and reduces their SPD by 20%. Each time a target is hit by pressure within 4 seconds, the damage is increased by 25% up to 10 times.
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Level 1
Level 2
Level 3
Up to date with version 0.6.1692275570
Material Grind
Level 1
Targets have a 2% chance to drop an Ore Deposit, which may be destroyed with Hammer Swing to drop Ore. Gaining 10 of a type of Ore will strengthen all weapons by 1, 2, or 3%.
Level 2
Targets have a 4% chance to drop an Ore Deposit, which may be destroyed with Hammer Swing to drop Ore. Gaining 10 of a type of Ore will strengthen all weapons by 1, 2, or 3%.
Level MAX
Targets have a 6% chance to drop an Ore Deposit, which may be destroyed with Hammer Swing to drop Ore. Gaining 10 of a type of Ore will strengthen all weapons by 1, 2, or 3%.
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Level 1
Level 2
Level 3
Up to date with version 0.6.1692275570
The colors of ore required to strengthen weapons are as follows:
Red Ore - 1%
Blue Ore - 2%
Gold Ore - 3%
Deposits do not have a set duration.
The shockwaves from The Rarest Material can also be used to damage ore deposits.
Bonus stacks additively with the weapon damage bonus from Study Glasses.
Overview and Tips
When unlocked early in a run, No Pressure can be used in lieu of the starting weapon to kill off weaker mobs at the beginning, owing to its large radius and damage that exceeds that of the Blacksmith Hammer.
Because The Rarest Material deposits have no limit to how many can be placed at once, nor do they expire, a player can use her Special Attack and avoid breaking the deposits until the damage and/or buff are needed.
Because of this, items such as GWS Pill and Idol Costume can be used in tandem provided you use the Special as it goes off cooldown.
The Happiness buff does not stack; it only replenishes the duration if you already have the buff.
Her base HP is 69 in reference to her favorite number.[1]
No Pressure likely references how Kaela would eagerly and quickly complete all available content in the latest HoloCure update before asking Kay Yu for more.[2]
Kaela's lore is referenced in two of her abilities:
Her special attack's name and function reference her lore reason for entering hololive, which is to seek out the "Rarest Material", a mysterious and elusive object that is the key to her happiness.
Kaela has stated that the "rarest material" story was a metaphor for her real life experience and joining hololive, and she has found happiness from being in the company.[4]
Material Grind alludes to Kaela's penchant for grinding (i.e. performing repetitive tasks in games for prolonged periods of time to gather and hoard rewards), often playing a game she likes for many hours on end in order to gather various rewards or resources, whether on-stream or off.