Anvil

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You can't use nametags with it
A normal anvil indicated by the drop arrow

AnvilTransparent.png Anvils are rare drops that can be used to upgrade weapons and items, and enhance and enchant weapons. A rarer type of anvil is capable of combining equipment into stronger forms.

Obtaining

Anvils have a 1/1301 chance to be dropped by defeated enemies, and the rate can be increased by using Credit Card Icon.pngCredit Card.[Note 1] Whenever an anvil drops, it will be indicated by a Anvil Arrow.png white/gray arrow. If the anvil is out of view, the arrow will appear at the edge of the screen, pointing in the anvil's direction.

There is a max limit of 20 anvils in the game world at once.

Upgrading

When activated by the player, an anvil allows players to select one of their currently equipped weapons or items to upgrade, in contrast to the standard Level Up method where players have no choice but to select a random weapon or item. An anvil can only perform one upgrade per use, unless the player has Blacksmith's Gear Icon.pngBlacksmith's Gear item which allows two upgrades per anvil, after which the anvil is consumed and disappears. Players that have already activated an anvil can also cancel out of it, which leaves the anvil unused, allowing players to return to it later.

Enhancing

Successfully enhancing a weapon beyond its max level.

All weapons, including collabs, can be upgraded beyond their maximum levels by using the enhancement system, which grants a small damage boost for each enhancement level. Unlike with upgrading, items cannot be enhanced.

Enhancements are applied to weapons using the Anvil's "Upgrade" option. However, while upgrading equipment before their maximum level is free, post-max upgrades must be bought with HoloCoins. The enhancement cost starts at 50 HoloCoins, with each subsequent upgrade costing an additional 50 coins per level. Additionally, while there is no limit as to how high a rank a weapon can attain, each rank upgrade has a decreasing chance of success; starting at 100% success rate for the Level 1 upgrade, each subsequent upgrade level reduces the success rate by 10% until the minimum of 10%. Failing an upgrade will cause the spent HoloCoins to be lost, and the anvil to be consumed. The success rate can be increased by purchasing the Enhancement Rate Up upgrade in the store.

Each enhancement rank increases the weapon's base damage by 2, split based on the amount of attacks the weapon has. Generally, the split count is based on the attack count of the weapon's primary attack sequence, including any extra projectiles gained from levels, "+1 Projectile" enchantment, Projectile Up Stamp Icon.pngProjectile Up Stamp and Aqua's Klutz Icon.pngKlutz skill. Secondary attacks, like those from Awakened form or on-hit effects, generally do not increase the split count. Enhancement damage bonus does not benefit from other bonuses to weapon's base damage, such as level up, enchantment and stamp bonuses, or the Growth Icon.pngGrowth shop upgrade, but scales with the player's ATK Icon.pngATK and all other damage multipliers.

Enchanting

A weapon that has been enchanted with the Anvil.
A collab weapon with two enchantments.

Using the Anvil, players can apply an enchantment to any weapon that is not the character's starting weapon. The enchantment system must first be unlocked in the Upgrades shop before it becomes available.

Enchantments will boost one of the weapon's stats; the given boost will be randomly selected. Players can repeat the enchanting process to re-roll for a different random boost, replacing the previous enchantment. Each enchantment roll costs 250 HoloCoins. Some weapons may appear pre-enchanted in the Level Up menu, which will be signified by the weapon name being blue and the randomly-chosen stat boost being displayed with it.

Generally, only one enchantment can be applied to a weapon at a time. However, it is possible to obtain collaboration weapons with two enchantments at the same time by combining two already-enchanted weapons in the Golden Anvil. Re-enchanting a double-enchanted collab will replace both enchantments with two new ones, which can result in two identical enchantments being given. Likewise, if a collab only has one enchantment, then re-rolling will only result in one new enchantment.

A collab's enchantment pool includes all enchantments that are available to either of its components, and this combined pool is used for each roll. As a result, it is possible that a double-enchanted Dragon Fire Icon.pngDragon Fire, for example, can receive two "Size +15%" enchantments, and a double-enchanted Snow Flower Sake Icon.pngSnow Flower Sake can receive two "+1 Projectile" enchantments upon re-enchanting, although Plug Type Asacoco Icon.pngPlug Type Asacoco and Wamy Water Icon.pngWamy Water themselves were are ineligible for size and projectile enchantments, respectively.

However, same applies the other way around as well and some weapon enchantments may be available to collabs, despite not having any effect on them. Generally, this concerns projectile count increases for non-multishot collabs (such as Absolute Wall Icon.pngAbsolute Wall), cooldown reductions for collabs that are already at their lower attack time limit (such as BL Fujoshi Icon.pngBL Fujoshi), or size boosts for certain after-effect collabs (such as Elite Cooking Icon.pngElite Cooking).

List of enchantments

Below is a list of possible enchantments, their effects, and weapons they are available for.

List of enchantments
Enchantment Weight Effect Compatible basic weapons Compatible collabs
Damage +15% 5 Multiplies the weapon's base damage by 1.15×. All weapons. All collabs.
Size +15% 5 Multiplies the weapon's base area by 1.15×. All weapons,[Ench 1] excluding:

Plug Type Asacoco Icon.pngPlug Type Asacoco

All collabs.[Ench 2][Ench 3]
Cooldown -10% 3 Multiplies the weapon's base attack time by 0.9×. All weapons, excluding:

BL Book Icon.pngBL Book
Spider Cooking Icon.pngSpider Cooking

All collabs.[Ench 4]
HitRate +20% 3 Multiplies the weapon's hit cooldown by 0.8× (cannot go below 5 (0.08 s)). Elite Lava Bucket Icon.pngElite Lava Bucket
Spider Cooking Icon.pngSpider Cooking
Broken Dreams Icon.pngBroken Dreams
Eldritch Horror Icon.pngEldritch Horror
Elite Cooking Icon.pngElite Cooking
MiComet Icon.pngMiComet
MiKorone Icon.pngMiKorone
Jingisukan Icon.pngJingisukan
Crit Damage +10% 2 Increases the weapon's critical damage modifier by an additional 10%. All weapons. All collabs.
+Knockback Effect 1 Adds a knockback effect (duration:4, speed:4) to the weapon.

If the weapon already has knockback, multiplies knockback duration & speed by 1.2× instead.

Glowstick Icon.pngGlowstick
Holo Bomb Icon.pngHolo Bomb
Psycho Axe Icon.pngPsycho Axe
Sausage Icon.pngSausage
Spider Cooking Icon.pngSpider Cooking
Wamy Water Icon.pngWamy Water
+1 Projectile 1 Increases the weapon's attack count by 1.

Affects MultishotMultishot weapons only.[Ench 5]

BL Book Icon.pngBL Book
Bounce Ball Icon.pngBounce Ball
CEO's Tears Icon.pngCEO's Tears
EN's Curse Icon.pngEN's Curse
Glowstick Icon.pngGlowstick
Plug Type Asacoco Icon.pngPlug Type Asacoco
X-Potato Icon.pngX-Potato
  1. "Size +15%" is an available enchantment for Bounce Ball Icon.pngBounce Ball, but it has no effect on the weapon.
  2. "Size +15%" is an available enchantment for Ring Of Fitness Icon.pngRing Of Fitness and Snow Queen Icon.pngSnow Queen, but it has no effect on these weapons.
  3. Elite Cooking Icon.pngElite Cooking, I'm Die, Thank You Forever Icon.pngI'm Die, Thank You Forever, Snow Flower Sake Icon.pngSnow Flower Sake and Jingisukan Icon.pngJingisukan only have their projectiles enlarged, not the resulting explosions.
  4. "Cooldown -10%" is an available enchantment for Absolute Wall Icon.pngAbsolute Wall, BL Fujoshi Icon.pngBL Fujoshi, Dragon Fire Icon.pngDragon Fire, Frozen Sea Icon.pngFrozen Sea, Stream Of Tears Icon.pngStream Of Tears, Holy Fire Icon.pngHoly Fire and Snow Queen Icon.pngSnow Queen, but it has no effect on these weapons.
  5. +1 Projectile enchantment is available to various non-multishot collab as well, but it has no effect on them.

History

For full list of changes, see Changelog.

0.6 Release
  • The calculation for weapon damage boosts from Enhancing and Growth has been adjusted. When base weapon damage is increased via enhancing or Growth, the increase is evenly distributed among the amount of projectiles for the attack.
0.5 Release
  • Added Enchantment system.
0.3 Release
  • Initial release.

See also

Gallery

Notes

  1. See Credit Card for details on the new drop rate calculation.

Trivia

  • There is a "+25% Damage" enchantment option defined in the game files, but it is not currently available in the game.