Credit Card
Credit Card is an item that reduces the upgrade (both enhancing and while unmentioned, enchanting) cost when using Anvils and makes Anvils appear more often. The item is unlocked upon finding an Anvil. The item will be unlocked regardless if the player wins or loses the run and regardless if the player uses the Anvil or not.
Upgrades
Mechanics
Drop chance
The new drop rate can be calculated using the formula:
dropChance = 1/(floor(1300 * (1 - dropChanceBuff)) + 1)
where dropChanceBuff at each level is given as:
Level | dropChanceBuff |
---|---|
1 | 0.18 |
2 | 0.28 |
3 | 0.38 |
4 | 0.45 |
5 & Super | 0.5 |
Due to the values being given to accuracy of two decimals, the actual drop rate increases slightly vary from the values given in the description:
Level | Description | New drop rate | Actual increase |
---|---|---|---|
1 | 20% | 1/1067 | 21.9% |
2 | 40% | 1/937 | 38.8% |
3 | 60% | 1/807 | 61.2% |
4 | 80% | 1/716 | 81.7% |
5 & Super | 100% | 1/651 | 99.8% |
Free Anvil
Despite not being mentioned in the description, all levels of Credit Card cause a free Anvil to drop after a randomized time interval in addition to increasing the drop chance. The minimum and maximum times between these Anvil spawns are reduced with each upgrade:
Level | Min time (s) | Max time (s) |
---|---|---|
1 | 120 | 240 |
2 | 105 | 210 |
3 | 90 | 180 |
4 | 75 | 150 |
5 | 60 | 120 |
Super | 60 | 60 |
History
- For full list of changes, see Changelog.
- Adjusted the randomness after taking Credit Card.
- Now occasionally causes a free anvil to spawn.[Undocumented]
- Weight reduced from 4 to 3.[Undocumented]
- Added Super variant.
- Anvils drop rate also increases per level.
- From 20% to 20%/40%/60%/80%/100%.
- Initial release.
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Super |