Template:ItemTableC/doc

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Template-info.svg Documentation

Creates table of items from the data stored in item pages using Cargo. Template {{ItemTableC/row}} is used to format the rows.

Parameters

# Name Description
N/A super Can be defined to query for super items only.

Example

Input:

{{ItemTableC}}

Output:

Item Type Max level Weight Description Unlock method
StatStat 3 3 Increase damage of any Character Skill attacks by 33%. Increase it by a further 1% for each player level. Clear any stage without having any Character Skills [Fandom Off].
UtilityUtility 3 1 Normal anvils can be used twice. Only applies to anvils since taking this item. Enhance a weapon.
UtilityUtility 5 3 Gain a shield that absorbs up to 15 damage. Every 15 seconds, this shield refreshes. Also reduces damage taken by 10%. Available by default.
UtilityUtility 3 2 Reduce damage taken by 25% and SPD by 10%. When attacked there is a 50% chance the attacker also takes 200% damage. Take at least 500 damage in a game in total.
StatStat 3 2 Increase Haste by 40%. All attacks deal 0.75x damage, but have a 10% chance to apply a second attack dealing 33% of the initial damage. Choose the Haste Stat Up option 10 times in a game.
UtilityUtility 3 2 Gain 1 revive. On revive, instantly heal 50% HP and all non-Boss targets are defeated. Survive 10 minutes as Takanashi Kiara in a game.
UtilityUtility 5 3 Cost of enhancing is reduced by 20% and anvils appear 20% more often. Find an Anvil.
StatStat 3 2 Attacks deal 1.2 times damage if the target is farther than 130px away from the player. If less than 130px away, damage is reduced by 10%. Deal 1000 damage in a single attack.
StatStat 3 3 Increase Haste by 10% and SPD by 40%, but reduce Max HP by 20% as well. Survive 10 minutes as Calliope Mori in a game.
StatStat 1 1 Multiply all damage dealt by 1.3 times and increase Haste by 10%. Take 30% more damage. Available by default.
StatStat 3 2 All ranged or multi-shot projectile weapons have +10% chance to crit, and if it does, the target takes 500% of the weapon's damage over 5 seconds. Survive 10 minutes as Vestia Zeta in a game.
HealingHealing 1 1 All healing is doubled. Available by default.
StatStat 3 3 Attack damage is multiplied by 1.2 times, but lose 20% critical chance. Defeat the boss of Stage 1.
StatStat 3 2 While the Special meter is still charging, increase crit by 15%. Lose game with Halu equipped.
UtilityUtility 5 3 Increase regular fan spawns, and fans become 5% stronger. Gain 1 HoloCoin for every 5 targets defeated since taking this item. Defeat 5,000 enemies in a game.
UtilityUtility 5 4 15% chance to negate 1 hit, and create a shockwave that knocks back all targets. Available by default.
StatStat 5 2 Increase critical hit damage 10% and increase Special cooldown by 25%. Clear any stage as IRyS.
StatStat 5 2 Reduce Special cooldown by 20%. Unlock and use a character's Special Attack.
StatStat 3 2 Lose 5% HP every second (until 1 HP remains), but gain 40% ATK. Complete a stage using Plug Type Asacoco.
HealingHealing 3 4 Increase Max HP by 10. After being hit, heal 10% HP every 3 seconds until 80% of the damage taken is recovered (recovers minimum 1 HP).
StatStat 3 1 Increases attack size and knockback effects of weapons by 10%. Also increase Pick Up Range by 30%. Available by default.
UtilityUtility 3 1 Reduce the negative effects of any items placed on the player by 33%. Survive 10 minutes as Murasaki Shion.
StatStat 3 4 Gain 100% Pick Up Range. Survive 10 minutes as Tsukumo Sana.
StatStat 3 3 Lose 3 HoloCoin every second. If HoloCoins is more than 0, increase ATK by 30% and take 10% less damage. Clear Stage Mode with Super Chatto Time! equipped.
StatStat 3 3 Increase SPD by 20%. In addition, increase damage of Melee weapons by 5%. Survive 10 minutes as Kureiji Ollie.
HealingHealing 3 3 When defeating a target, there is a 30% chance to life-steal 2 HP. If taking a hit while HP is less than 15%, there is a chance to heal 20% HP. Available by default.
StatStat 3 4 Gain 15 Max HP. For every 6 points of total Max HP, increase damage of Main Weapon and Special attacks by 1%. Available by default.
UtilityUtility 3 3 Delay taken damage. On any hit by a target, take only 30% of the damage initially, then take the remaining damage gradually. Survive 10 minutes as Hakos Baelz.
StatStat 3 2 Gain 1% EXP every 2 seconds. When HP is full, the EXP rate slowly increases to 2%, and is reset to 1% EXP when taking damage. Do not take damage for 5 minutes.
StatStat 3 4 Gain 1% crit buff every second up to 10%. If taking damage by a target, lose half the buff. If eating food, +5% crit for 10 seconds. Available by default.
UtilityUtility 3 2 Gain 1 coin for every 100px traveled and increase SPD by 20%. However, reduce Pick Up Range by 30%. Defeat a Golden YAGOO.
StatStat 5 3 Increase EXP gain by 10%. On every level up, increase Weapon damage by 0.3%. Reach level 50 in a game.
StatStat 5 2 Targets drop 20% more HoloCoins. All HoloCoins are picked automatically. Have at least 5,000 unspent HoloCoins after finishing a game.
HealingHealing 5 4 Every 10 seconds, food will drop close by. Also increase food drop chance from defeated targets by 10%. Available by default.

This is the documentation page, it should be transcluded into the main template page. See Template:Doc for more information.