Template:ItemTableC/doc
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Creates table of items from the data stored in item pages using Cargo. Template {{ItemTableC/row}} is used to format the rows.
Parameters
# | Name | Description |
---|---|---|
N/A | super |
Can be defined to query for super items only. |
Example
Input:
{{ItemTableC}}
Output:
Item | Type | Max level | Weight | Description | Unlock method |
---|---|---|---|---|---|
Stat | 3 | 3 | Increase damage of any Character Skill attacks by 33%. Increase it by a further 1% for each player level. | Clear any stage without having any Character Skills [Fandom Off]. | |
Utility | 3 | 1 | Normal anvils can be used twice. Only applies to anvils since taking this item. | Enhance a weapon. | |
Utility | 5 | 3 | Gain a shield that absorbs up to 15 damage. Every 15 seconds, this shield refreshes. Also reduces damage taken by 10%. | Available by default. | |
Utility | 3 | 2 | Reduce damage taken by 25% and SPD by 10%. When attacked there is a 50% chance the attacker also takes 200% damage. | Take at least 500 damage in a game in total. | |
Stat | 3 | 2 | Increase Haste by 40%. All attacks deal 0.75x damage, but have a 10% chance to apply a second attack dealing 33% of the initial damage. | Choose the Haste Stat Up option 10 times in a game. | |
Utility | 3 | 2 | Gain 1 revive. On revive, instantly heal 50% HP and all non-Boss targets are defeated. | Survive 10 minutes as Takanashi Kiara in a game. | |
Utility | 5 | 3 | Cost of enhancing is reduced by 20% and anvils appear 20% more often. | Find an Anvil. | |
Stat | 3 | 2 | Attacks deal 1.2 times damage if the target is farther than 130px away from the player. If less than 130px away, damage is reduced by 10%. | Deal 1000 damage in a single attack. | |
Stat | 3 | 3 | Increase Haste by 10% and SPD by 40%, but reduce Max HP by 20% as well. | Survive 10 minutes as Calliope Mori in a game. | |
Stat | 1 | 1 | Multiply all damage dealt by 1.3 times and increase Haste by 10%. Take 30% more damage. | Available by default. | |
Stat | 3 | 2 | All ranged or multi-shot projectile weapons have +10% chance to crit, and if it does, the target takes 500% of the weapon's damage over 5 seconds. | Survive 10 minutes as Vestia Zeta in a game. | |
Healing | 1 | 1 | All healing is doubled. | Available by default. | |
Stat | 3 | 3 | Attack damage is multiplied by 1.2 times, but lose 20% critical chance. | Defeat the boss of Stage 1. | |
Stat | 3 | 2 | While the Special meter is still charging, increase crit by 15%. | Lose game with Halu equipped. | |
Utility | 5 | 3 | Increase regular fan spawns, and fans become 5% stronger. Gain 1 HoloCoin for every 5 targets defeated since taking this item. | Defeat 5,000 enemies in a game. | |
Utility | 5 | 4 | 15% chance to negate 1 hit, and create a shockwave that knocks back all targets. | Available by default. | |
Stat | 5 | 2 | Increase critical hit damage 10% and increase Special cooldown by 25%. | Clear any stage as IRyS. | |
Stat | 5 | 2 | Reduce Special cooldown by 20%. | Unlock and use a character's Special Attack. | |
Stat | 3 | 2 | Lose 5% HP every second (until 1 HP remains), but gain 40% ATK. | Complete a stage using Plug Type Asacoco. | |
Healing | 3 | 4 | Increase Max HP by 10. After being hit, heal 10% HP every 3 seconds until 80% of the damage taken is recovered (recovers minimum 1 HP). | ||
Stat | 3 | 1 | Increases attack size and knockback effects of weapons by 10%. Also increase Pick Up Range by 30%. | Available by default. | |
Utility | 3 | 1 | Reduce the negative effects of any items placed on the player by 33%. | Survive 10 minutes as Murasaki Shion. | |
Stat | 3 | 4 | Gain 100% Pick Up Range. | Survive 10 minutes as Tsukumo Sana. | |
Stat | 3 | 3 | Lose 3 HoloCoin every second. If HoloCoins is more than 0, increase ATK by 30% and take 10% less damage. | Clear Stage Mode with Super Chatto Time! equipped. | |
Stat | 3 | 3 | Increase SPD by 20%. In addition, increase damage of Melee weapons by 5%. | Survive 10 minutes as Kureiji Ollie. | |
Healing | 3 | 3 | When defeating a target, there is a 30% chance to life-steal 2 HP. If taking a hit while HP is less than 15%, there is a chance to heal 20% HP. | Available by default. | |
Stat | 3 | 4 | Gain 15 Max HP. For every 6 points of total Max HP, increase damage of Main Weapon and Special attacks by 1%. | Available by default. | |
Utility | 3 | 3 | Delay taken damage. On any hit by a target, take only 30% of the damage initially, then take the remaining damage gradually. | Survive 10 minutes as Hakos Baelz. | |
Stat | 3 | 2 | Gain 1% EXP every 2 seconds. When HP is full, the EXP rate slowly increases to 2%, and is reset to 1% EXP when taking damage. | Do not take damage for 5 minutes. | |
Stat | 3 | 4 | Gain 1% crit buff every second up to 10%. If taking damage by a target, lose half the buff. If eating food, +5% crit for 10 seconds. | Available by default. | |
Utility | 3 | 2 | Gain 1 coin for every 100px traveled and increase SPD by 20%. However, reduce Pick Up Range by 30%. | Defeat a Golden YAGOO. | |
Stat | 5 | 3 | Increase EXP gain by 10%. On every level up, increase Weapon damage by 0.3%. | Reach level 50 in a game. | |
Stat | 5 | 2 | Targets drop 20% more HoloCoins. All HoloCoins are picked automatically. | Have at least 5,000 unspent HoloCoins after finishing a game. | |
Healing | 5 | 4 | Every 10 seconds, food will drop close by. Also increase food drop chance from defeated targets by 10%. | Available by default. |
This is the documentation page, it should be transcluded into the main template page. See Template:Doc for more information.