Page values for "Anya Melfissa"

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"Characters" values

1 row is stored for this page
FieldField typeValue
nameStringAnya Melfissa
characterPortraitStringAnya Melfissa_Portrait.png
characterIconStringAnya Melfissa_Icon.png
bannerStringHoloro
mainWeaponStringKeris
specialStringBlade Form
skillsStringCutting Deep;Living Weapon;Slumber
hpString60
atkString1.50x
spdString1.20x
crtString5%
sizeString2

"Specials" values

1 row is stored for this page
FieldField typeValue
nameStringBlade Form
descriptionTextAnya transforms into a living dagger, becoming invincible for 10 seconds and deals constant damage to any targets in her path.
iconStringBlade Form Icon.png
userStringAnya Melfissa
cooldownString75
label1String
label2String
label3String
label4String
label5String
damageStackString1, , , ,
healStackString, , , ,
attackTimeStackString, , , ,
minDelayStackString, , , ,
attackCountStackString, , , ,
attackDelayStackString, , , ,
hitLimitStackString-1, , , ,
hitCDStackString10, , , ,
areaStackString1, , , ,
durationStackString480, , , ,
speedStackString, , , ,
rangeStackString, , , ,
chanceStackString, , , ,
kbDurationStackString, , , ,
kbSpeedStackString, , , ,

"Skills" values

3 rows are stored for this page
FieldField typeValue
nameStringCutting Deep
descriptionTextIncrease Pick Up Range by <span class="gtgreen">20%</span>. if a target is within Anya's Pick Up Range, melee weapons have a <span class="gtgreen">15%</span> chance to hit twice.;Increase Pick Up Range by <span class="gtgreen">40%</span>. if a target is within Anya's Pick Up Range, melee weapons have a <span class="gtgreen">20%</span> chance to hit twice.;Increase Pick Up Range by <span class="gtgreen">60%</span>. if a target is within Anya's Pick Up Range, melee weapons have a <span class="gtgreen">25%</span> chance to hit twice.
iconStringCutting Deep Icon.png
userString
label1String
label2String
label3String
label4String
label5String
damageStackString, , , ,
healStackString, , , ,
attackTimeStackString, , , ,
minDelayStackString, , , ,
attackCountStackString, , , ,
attackDelayStackString, , , ,
hitLimitStackString, , , ,
hitCDStackString, , , ,
areaStackString, , , ,
durationStackString, , , ,
speedStackString, , , ,
rangeStackString, , , ,
chanceStackString, , , ,
kbDurationStackString, , , ,
kbSpeedStackString, , , ,
FieldField typeValue
nameStringLiving Weapon
descriptionTextDefeating targets may grant 1 stack of Sharpen (max 50). Every 10 stacks increases ATK by <span class="gtgreen">4%</span> and creates a Sharp Aura which deals <span class="gtgreen">40%</span> damage per 10 stacks to targets. When hit, Anya loses 5 stacks.;Defeating targets may grant 1 stack of Sharpen (max 50). Every 10 stacks increases ATK by <span class="gtgreen">5%</span> and creates a Sharp Aura which deals <span class="gtgreen">50%</span> damage per 10 stacks to targets. When hit, Anya loses 5 stacks.;Defeating targets may grant 1 stack of Sharpen (max 50). Every 10 stacks increases ATK by <span class="gtgreen">8%</span> and creates a Sharp Aura which deals <span class="gtgreen">60%</span> damage per 10 stacks to targets. When hit, Anya loses 5 stacks.
iconStringLiving Weapon Icon.png
userString
label1String
label2String
label3String
label4String
label5String
damageStackString, , , ,
healStackString, , , ,
attackTimeStackString, , , ,
minDelayStackString, , , ,
attackCountStackString, , , ,
attackDelayStackString, , , ,
hitLimitStackString, , , ,
hitCDStackString, , , ,
areaStackString, , , ,
durationStackString, , , ,
speedStackString, , , ,
rangeStackString, , , ,
chanceStackString, , , ,
kbDurationStackString, , , ,
kbSpeedStackString, , , ,
FieldField typeValue
nameStringSlumber
descriptionTextWhen not moving for over 1 second, reduce all targets' SPD by 75%. Then, every 2 seconds Anya heals <span class="gtgreen">9%</span> HP and gain up to 10 stacks of <span class="gtorange">Resting</span> which reduces damage taken by 5% but also reduces all damage dealt by <span class="gtred">7%</span> each. After waking up, Anya can not sleep again for 2 seconds.;When not moving for over 1 second, reduce all targets' SPD by 75%. Then, every 2 seconds Anya heals <span class="gtgreen">12%</span> HP and gain up to 10 stacks of <span class="gtorange">Resting</span> which reduces damage taken by 5% but also reduces all damage dealt by <span class="gtred">7%</span> each. After waking up, Anya can not sleep again for 2 seconds.;When not moving for over 1 second, reduce all targets' SPD by 75%. Then, every 2 seconds Anya heals <span class="gtgreen">15%</span> HP and gain up to 10 stacks of <span class="gtorange">Resting</span> which reduces damage taken by 5% but also reduces all damage dealt by <span class="gtred">7%</span> each. After waking up, Anya can not sleep again for 2 seconds.
iconStringSlumber Icon.png
userString
label1String
label2String
label3String
label4String
label5String
damageStackString, , , ,
healStackString, , , ,
attackTimeStackString, , , ,
minDelayStackString, , , ,
attackCountStackString, , , ,
attackDelayStackString, , , ,
hitLimitStackString, , , ,
hitCDStackString, , , ,
areaStackString, , , ,
durationStackString, , , ,
speedStackString, , , ,
rangeStackString, , , ,
chanceStackString, , , ,
kbDurationStackString, , , ,
kbSpeedStackString, , , ,