Update 0.7 Patch 20/undocumented
Jump to navigation
Jump to search
NOTE: This is a community-maintained, modified version of the official changelog, containing changes that were not included in the original changelog (obtained either through datamining or in-game observation). Thus, it may not be necessarily correct, attributed to the right update, or properly convey the developer's intention. Added details are marked using italics and the [Undocumented] tag is used to denote changes that are completely absent from official documentation.
- GENERAL
- Re-enabled Leaderboard
- Adjusted score calculation.
- miniBossDefeated was lowered from 394 to 353 [Undocumented]
- bossDefeated was lowered from 2251 to 2051 [Undocumented]
- playerLevel was lowered from 1219 to 1125 [Undocumented]
- Chance of super items from Holozon boxes now decreases after each super item gained.
- Greatly increased default holocoin gain from clearing stages and hard stages.
- Stage 1: 2000 -> 3000
- Stage 2: 3000 -> 5000
- Stage 3: 4000 -> 7500
- Stage 4: 5000 -> 10000
- Stage 5: 6000 -> 15000
- Stage 1 (Hard): 5000 (unchanged)
- Stage 2 (Hard): 10000 -> 15000
- Stage 3 (Hard): 20000 -> 30000
- Stage 4 (Hard): 30000 -> 50000
- Increased starting holoChips in Usada Casino from 100 to 500.
- CHARACTERS
- Increased damage of
main weapon.
- From 70% to 85%.
- Doubled amount of coin gain from
Gambler and
Special. Coin gain is also increased by Skill Damage.
- Decreased the base amount of coin gain from
main weapon MAX effect. However, coin gain is now increased by Skill Damage - Coins dropped from
Pirate Captain now increased by Skill Damage.
- Rate of HP Gain from
Gyudon reduced from +3 to +2, but increased amount of ATK gain per 20 HP.
- Increased the damage of splash pools from the
main weapon slightly.
- From 50% to 63%.
- Increased damage of
main weapon.
- From 130% to 140%.
Main weapon's MAX effect, "Marked", bonus damage effect increased from 30% to 50%.
- Increased damage of
main weapon.
- From 50% to 60%.
- Increased damage of
Special.
- From 120% to 140%.
- Increased damage of
special.
- Explosion damage increased from 300% to 350%.
Special has a chance to stun targets for 3 seconds.
- Increased damage of
main weapon.
- Increased damage of
main weapon.
- From 120% to 140%.
- Slightly increased damage of
special.
- From 180% to 190%.
- Increased max damage increase of
Cute Laugh skill by 50% to all levels. - A secondary effect has been added to
Mama skill.
- Non-boss targets in range has a small chance to be instantly defeated.
- Increased damage of
main weapon.
- From 80% to 90%.
- Increased damage in Haachama mode from 1.5x to 1.75x.
- Increased ATK buff of
Strongest Idol
- From 30%/40%/50% to 40%/50%/60%.
- Increased damage of
main weapon at MAX.
- From 260% to 300%.
- Increased chance of life steal of
main weapon from 15% to 25%. - Slightly increased damage of
Bats.
- From 120% to 140%.
- Slightly increased size of beams of
main weapon at MAX.
- Increased damage of
main weapon.
- Level 6 damage bonus increased from 20% to 40%.
- Increased damage of homing bolts of
main weapon MAX.
- From 252% to 420%.
- Increased hit limit of
main weapon.
- From 5 to 7.
- Increased damage of
main weapon.
- From 100% to 120%.
- Increased chance of creating spirits at
main weapon MAX.
- From 50% to 60%.
- Increased speed buff of
Nakirium
- From 2/3/4% to 3/4/5%. (Max SPD gain remains unchanged)
- Increased radius of effect of
Nakirium.
- From 120px to 140px.
- Increased invulnerability time of
Ayame Defense Field.
- From 2s/3s/4s to 3s/4s/5s.
- Decreased the number of hits required to activate
Ayame Defense Field.
- From 6/5/4 to 5/4/3.
- Increased damage of
main weapon.
- From 110% to 140%.
- Increased damage of paint puddles from
main weapon.
- From 60% to 78%.
- Increased damage of
Draw!
- From 75% to 90%.
- Increased damage of
main weapon slightly.
- Level 6 damage bonus increased from 20% to 30%.
- Increased the damage of rain splash projectiles from
main weapon MAX slightly.
- From 110% to 137.5%.
- Increased damage of
Rain Cloud.
- From 100%/120%/150% to 150%/175%/200%.
- Increased damage of
main weapon.
- From 120% to 130%.
Tonjok is now guaranteed to land a critical hit.
- Increased damage and buff of
Living Weapon.
- Damage increased from 40%/50%/60% to 60%/70%/80%.
- ATK buff per 10 stacks increased from 4%/6%/8% to 5%/7%/9%.
- WEAPONS
- Reduced the Max HP gain from +100 to +50
- Increased damage of pools to enemies.
- From 80% to 90%.
- Increased damage slightly.
- Logo & glowstick damage increased from 80% to 90%.
- Particle damage increased from 120% to 135%.
- Note damage increased from 53% to 60%.
- Increased damage.
- Gorilla paw damage increased from 60% to 70%.
- Fire damage increased from 90% to 105%.
- ITEMS
- Now increases skill damage by 1.5% per level instead of 1%.
- SUPPORT ITEMS
- Size increased by 50%.
- Corrected a number of text inconsistencies in JP.
- There are many minor bugs to fix but we will just fix them for 0.8 release. We want to progress on 0.8 right away!