Update 0.3 Patch 1/undocumented

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NOTE: This is a community-maintained, modified version of the official changelog, containing changes that were not included in the original changelog (obtained either through datamining or in-game observation). Thus, it may not be necessarily correct, attributed to the right update, or properly convey the developer's intention. Added details are marked using italics and the [Undocumented] tag is used to denote changes that are completely absent from official documentation.
GENERAL
  • Bringing Mori Calliope Icon.pngCalli back down just a little.
  • Fixed strafing locked after leveling or menus
  • Other bug fixes
  • Trying not to spam so many builds but there were some really important fixes. Sorry! Hopefully this is the last one for a while.
CHARACTERS
Mori Calliope Icon.pngCalli
  • Reworked Scythe Swing's attack animation and damage values. Also added KO chance on level 7
    • Gap in swing has been removed
  • Reworked Death skill
    • Chance to spawn a big explosion that deals damage and can KO enemies
  • Reduced special attack cooldown
    • Reduced from 100 seconds to 80 seconds
Takanashi Kiara Icon.pngKiara
  • Boosted damage of Phoenix Fire
    • Damage changed from 400% to 600%
    • Lingering fire damage 30% to 50%
Nanashi Mumei Icon.pngMumei
  • Reduced the attack of feathers at level 7 slightly
    • Damage changed from 158% to 144%
  • History's defeat requirement has been lowered
    • From 100 defeats to 50
Misc.
  • Added more input delay when leveling up to reduce the possibility to accidentally choosing an option too quickly
  • Added CHANGELOG.txt in the zip file
  • More balance changes coming in future patches
Known Issues
  • Game cannot be paused with Esc key. Use Enter/Return for now.
    • This issue appears to have been fixed in an unlisted patch and removed from the CHANGELOG.txt.[Undocumented]