Update 0.3 Patch 1/undocumented
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NOTE: This is a community-maintained, modified version of the official changelog, containing changes that were not included in the original changelog (obtained either through datamining or in-game observation). Thus, it may not be necessarily correct, attributed to the right update, or properly convey the developer's intention. Added details are marked using italics and the [Undocumented] tag is used to denote changes that are completely absent from official documentation.
- GENERAL
- Bringing
Calli back down just a little. - Fixed strafing locked after leveling or menus
- Other bug fixes
- Trying not to spam so many builds but there were some really important fixes. Sorry! Hopefully this is the last one for a while.
- CHARACTERS
- Reworked Scythe Swing's attack animation and damage values. Also added KO chance on level 7
- Gap in swing has been removed
- Reworked Death skill
- Chance to spawn a big explosion that deals damage and can KO enemies
- Reduced special attack cooldown
- Reduced from 100 seconds to 80 seconds
- Boosted damage of Phoenix Fire
- Damage changed from 400% to 600%
- Lingering fire damage 30% to 50%
- Reduced the attack of feathers at level 7 slightly
- Damage changed from 158% to 144%
- History's defeat requirement has been lowered
- From 100 defeats to 50
- Misc.
- Added more input delay when leveling up to reduce the possibility to accidentally choosing an option too quickly
- Added CHANGELOG.txt in the zip file
- More balance changes coming in future patches
- Known Issues
- Game cannot be paused with Esc key. Use Enter/Return for now.
- This issue appears to have been fixed in an unlisted patch and removed from the CHANGELOG.txt.[Undocumented]