Talk:Enemy
Discrepancies and Multiple Entries
There's some discrepancy on what I found in the game code and the stuff I see in-game.
For example, the "DevilFairy" and "AngelFairy" both have 80 HP but the ones in-game seems to have way more than that. For the armored deadbeats/shrimps/takos, only the basic deadbeat has an entry (or at least that's the extent of what I can find).
There's also the concept of enemy levels as each enemy has a "maxLevel" and "powerScaling" property. This might explain why the Fairies have so low HP. This might also explain why the endless mode mobs have the same stats.
Lastly, there are entries for "Horde" and "Wall" mobs. They seem to be using entirely different mob entry instead of just modifying the regular mob. I added them in the table as separate entries to distinguish them from the regular ones.
Also, as far as can tell, there's literally no difference between mini-bosses and bosses so another system might be utilizing those flags. The reason why I made the distinction here is because the game has separate flags for miniboss and boss.
- Cylindrical (talk) 14:03, 29 June 2022 (UTC)